Now we know that it’s the latter: Star Wars Squadrons is played from the pilot’s perspective, and you’ll be soaking in up-to-the-nanosecond information about your ship through working cockpit instrument panels.Īs EA has shown in a gameplay trailer broadcast during tonight’s EA Play event, these instruments feature Star Wars-style readouts that provide information on your shield deflection and engine power, and how power is balanced between the two systems. _iql_pe_x_4 -5.When Star Wars Squadrons first leaked last week, it wasn’t initially clear whether the game would be an arcade shoot ’em up similar in style to the space battles in Star Wars: Battlefront II, or a more simulation-style affair, reminiscent of the beloved X-Wing and TIE Fighter games of the 1990s. If you have something on that just change number 4s ( _iql_view_type_4 -> _iql_view_type_5 etc) into something else (number of save spot). Also currently these are set to save spot 4. Now you can just move around with default keys and save external wing views as prefered. Open it with notepad or other text editor. What you have to do is open aircraft folder you want to have wing view i.e Flight Factor aircraft. However usually wings are modeled for internal view as well. Depending on aircraft the actual fuselage might look ugly or completely missing because cockpit and external are two seperate models.
Well there is very simple solution for this.
I've seen how in many FFA320 videos people are complaining for not getting good wing view because Flight Factor has put collision boxes into fuselage.